module Base
{
    sound M113_SLOW
    {
        Loot = true,
        category = Vehicle,
        clip
        {
            file = media/sound/US_ENGINE_SLOW.wav, 
			is3D = true, 
			volume = 0.5,
        }
    }
	
	sound M113_FAST
    {
        Loot = true,
        category = Vehicle,
        clip
        {
            file = media/sound/US_ENGINE_FAST.wav, 
			is3D = true, 
			volume = 0.5,
        }
    }
	
	sound Browning_M2
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Browning_M2.wav, 
			is3D = true, 
			volume = 1.5,
        }
    }
	
	sound Browning_M2_END
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Browning_M2_END.wav, 
			is3D = true, 
			volume = 1.8,
        }
    }
	
	sound 76mm_Cannon
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/76mm_Cannon.wav, 
			is3D = true, 
			volume = 6.0,
        }
    }
	
	sound 76mm_Cannon_END
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/76mm_Cannon_END.wav, 
			is3D = true, 
			volume = 0.0,
        }
    }
	
	
	sound M1919A4_Coax
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Browning_M2.wav, 
			is3D = true, 
			volume = 0.8,
        }
    }
	
	sound M1919A4_Coax_END
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Browning_M2_END.wav, 
			is3D = true, 
			volume = 0.8,
        }
    }
	
	sound Turret_Electre
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Turret_Electre.wav, 
			is3D = true, 
			volume = 0.15,
        }
    }
	
	sound Turret_Manual
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Turret_Manual.wav, 
			is3D = true, 
			volume = 0.1,
        }
    }
	
	sound Turret_Reload_Open
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Turret_Reload_Open.wav, 
			is3D = true, 
			volume = 0.12,
        }
    }
	
	sound Turret_Reload_Close
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Turret_Reload_Close.wav, 
			is3D = true, 
			volume = 0.12,
        }
    }
	
	sound Turret_Reload_Full
    {
        Loot = false,
        category = Vehicle,
        clip
        {
            file = media/sound/Turret_Reload_Full.wav, 
			is3D = true, 
			volume = 0.1,
        }
    }
}